We're working now in 3 shifts to handle all reports as soon as possible so it's still pretty chaotic in the studio :)
Karlito and Danijel have been busy fixing the campaign scripts. Turns out there were several errors that mysteriously came to existence even after we've thoroughly tested each mission. Them gremlins been stalking their code for days.
Valdyr has been hard at work fixing all from the recently common to the most obscure graphical glitches and issues. He's also been consulting with Oliver about further optimizations and additional plans to resolve remaining memory leaks.
Danijel and I examined numerous (never-before-found) localization errors and found several ways to resolve them. We're making steady progress to reduce the amount of issues with the German and Russian versions.
Oliver and Tomislav have continued with their track record of perfectly synced bug sorting and number crunching.
Progressing in teams of 2-3 people at a time along with the rest of the team constantly collecting user feedback - we've managed to form a solid workflow so you can expect us to deliver updates in record time!
I'd also like to thank our community members for being so welcoming to new players and providing amazing support. You guys are amazing!
I'm leaving you with a compilation of motivational messages we've had the pleasure of reading these past few days: