Release the Kraken with the 0.800 update

Welcome to a different Gemini, captains. As we announced in the recent upcoming changes announcement, there’s a great deal of new things in today’s update so let’s get on with it… Time for some planet-bustin’ Take over the planets of Gemini as you see fit. They can no longer magically resist your conquest. Have the […]

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Welcome to a different Gemini, captains.

As we announced in the recent upcoming changes announcement, there’s a great deal of new things in today’s update so let’s get on with it…

Time for some planet-bustin’

Take over the planets of Gemini as you see fit. They can no longer magically resist your conquest. Have the Proxima on the ready and start collecting those marbles. Fifteen planets (not counting Phaeneros) are waiting for you to rule them with an iron fist. And this is only the beginning, the base layer of sorts. More variety and improvements can be expected with the next update. To take over planets you’ll need…

…The Proxima!

The most powerful destructive force in Gemini is now at your fingertips. You’ll have to do some work to get to it, but it will be worth it!

I’ll take that station, thank you

Bully the other factions into submission more than ever before! They have a station you want? Take it! … Or don’t… it’s really up to you… We say Go for it!

Return of the fan-favorite boarding

You liked boarding in our previous game? Great! Well, we’ve got something new for you today: boarding v2.0 is up and running! Time to make some on-site choices. Just target a ship and Deploy troops. The boys can then work their way up to the command bridge and capture the ship. Once you have control, you can freely decide what to do with your spoils of war: keep it for yourself, sell it off, scuttle it for resources, give it to your war fleets or let your scientists and engineers break it down into parts to learn how to recreate the ship themselves.

Ask and ye shall receive! Behold the no-pause context menu!

I admit, it’s not really a ground-breaking feature, but it was frequently requested. This is finally implemented and it is on by default. If you want things to be how they were, check the Options menu. We’ve got you covered.

The entire change-log is naturally much larger, so we’re posting it on the discussion board, as usual.

And while we’re at it, we’ve combined a video to celebrate a big milestone in Warlords production:

Until next time,

Safe travels and good hunting, captains!

 

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System Requirments

Minimum
OS: Windows 7, 8
Processor: Intel Core 3.0 GHz or equivalent
Memory: 8 GB RAM
Graphics: DirectX 11 nVidia GeForce GTX 470 / 560,
1280MB or equivalent
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible sound card
Unforgettable Virtual Reality Experience Announcement
Fully Developed Game Controller Support
Steam Workshop Support Mod Friendly Setting Announcement
Neverending Procedurally Generated quests

The A'Shriari devastated the solar system, central territory of the Empire. In that whole chaos, the Starpoint to Gemini was reopened. First the remnants of the once glorious Empire came into Gemini, but the all-out war that soon followed decimated the faction, and caused the Empire to perish, once and for all.

What was left were small pockets of Imperial loyalists, too weak to have any impact on the global Gemini politics. The second wave of exiles changed that.

In the months following the last war thousands of humans from the Solar system fled to Gemini, seeking refuge from the A’Shriari aliens. They were not greeted with joy. Instead they were sent to a barely habitable planet in the outer Gemini region called Phaehana. There they built for themselves at least some sort of a meager existence.

They call themselves the Solari Concord, casting away any connection to the hated empire, but at the same time honoring their Earthly heritage. Thousands more joined them on the planet of Phaeneros. It was time to think ahead and carve a place for themselves among the twin suns of Gemini.