Warlords 0.755 update is bigger than it looks… honestly

Only roughly a week after the last quickfix, comes the next update for Starpoint Gemini Warlords, buffing the game up to version 0.755. Bug-fixes are a-plenty, as well as tweaks and new features, including community favorites like “free-look” camera, declaring war on unsuspecting neutral or friendly neighbors and much more!

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Hello fellow captains!

Although the last quickfix was roughly just a week ago, we’ve got some new stuff ready for you to browse. We’ve placed a large focus on tweaks and features that were requested by the community in this smaller-than-usual-but-still-surprisingly-big update, along with our regular roster of bugfixes, tweaks and new stuff. The complete change-log can be found on the Discussion board as always, but I’ll mention several things right away:

Free-look camera

Do you remember those many times something like Why don’t you just make the camera behave like in all other 3rd person games today? What’s your problem LGM? popped up on the forums? Well, we finally gave in and implemented it. This is now the default turret view camera (steering mode, mind you), but if you prefer the one we used so far, you can easily enable it in the Options.

Hey you! I’m going to beat you into a pulp!

Ah… the simple joy of declaring a war… If an AI faction has a nice piece of territorial real-estate that you simply must have and the faction in question was neutral or (heavens forbid) friendly to you, up until now you were in a pickle. You had to manually drop your stance with them to hostile before unleashing the full destructive potential of your armada. With this update, you can simply send your fleet and a nice little prompt asks you to confirm that reducing them to molecules is what you actually intended to do.

Freelancing with my homies

There are a couple of added, more difficult freelance jobs, meant to be tackled together with your fleet. Adding this made more sense than disabling gameplay segments.

Those are naturally just a few snippets from the change-log so please feel free to check the entire list on the forum.

And a few finishing lines to address a couple of features frequently noted on the forum:

  • Malfunctioning T-Gates can still not be repaired.
  • Boarding and capturing ships is not yet implemented.

I apologize to keep you waiting on the above. We’re doing our best to get those features implemented as soon as possible.

Until next time,

Safe travels and good hunting, captains!

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System Requirments

Minimum
OS: Windows 7, 8
Processor: Intel Core 3.0 GHz or equivalent
Memory: 8 GB RAM
Graphics: DirectX 11 nVidia GeForce GTX 470 / 560,
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DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible sound card
Unforgettable Virtual Reality Experience Announcement
Fully Developed Game Controller Support
Steam Workshop Support Mod Friendly Setting Announcement
Neverending Procedurally Generated quests

The A'Shriari devastated the solar system, central territory of the Empire. In that whole chaos, the Starpoint to Gemini was reopened. First the remnants of the once glorious Empire came into Gemini, but the all-out war that soon followed decimated the faction, and caused the Empire to perish, once and for all.

What was left were small pockets of Imperial loyalists, too weak to have any impact on the global Gemini politics. The second wave of exiles changed that.

In the months following the last war thousands of humans from the Solar system fled to Gemini, seeking refuge from the A’Shriari aliens. They were not greeted with joy. Instead they were sent to a barely habitable planet in the outer Gemini region called Phaehana. There they built for themselves at least some sort of a meager existence.

They call themselves the Solari Concord, casting away any connection to the hated empire, but at the same time honoring their Earthly heritage. Thousands more joined them on the planet of Phaeneros. It was time to think ahead and carve a place for themselves among the twin suns of Gemini.