Warlords BETA update released, gearing up for final launch

Starpoint Gemini Warlords enters beta phase with the latest update, bringing along with it a lot of new features, both of our own design and requested by the community.

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Greetings captains,

As the title implies, with this 0.900 update, we’re officially entering the beta stage. All the major features are implemented and what we’ll be focusing on from this point onward are balancing, tweaks and fixes. This is all leading up to leaving Early Access which is plannet for May 23rd.

Here’s a little snippet of what you can expect with today’s update:

Friendly neighborhood warmasters

Several warmasters are now ready and eager to join your ranks. Over time, they gain levels just as you do and even switch to more powerful ships.

Skills and classes overhauled, per community request

All the skills are now unlocked and ready to be unleashed on the enemy. During a respect, you can shuffle your skill-set in any way you like.

Music to my ears

The completely new soundtrack, made specifically for Warlords is now finally implemented.

Raiding glory

Additional gameplay mechanics allows meaningful raiding of enemy structures.

Conquest rewarding to the max

Capturing stations and planets yields extra rewards, one of which is the ability to construct ships in multiple locations, as the community requested.

IMPORTANT NOTICE

As we’ve announced in earlier updates, we were forced to do a save wipe. Saves made in previous versions no longer work! We had hoped we could make a soft reset to keep some of the data persist, but we’ve encountered numerous issues and a decision was made to start from a clean slate to ensure no ghost problems would persist. We apologize for this, but it was necessary.

As always, the entire changelog can be found on the discussion board.

We’ve added quite a bit of new features and issues can be expected. Please keep us in the loop and let us know what problems you encounter so we can fixe ’em up as soon as possible.

Safe travels and good hunting, captains!

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System Requirments

Minimum
OS: Windows 7, 8
Processor: Intel Core 3.0 GHz or equivalent
Memory: 8 GB RAM
Graphics: DirectX 11 nVidia GeForce GTX 470 / 560,
1280MB or equivalent
DirectX: Version 11
Storage: 15 GB available space
Sound Card: DirectX compatible sound card
Unforgettable Virtual Reality Experience Announcement
Fully Developed Game Controller Support
Steam Workshop Support Mod Friendly Setting Announcement
Neverending Procedurally Generated quests

The A'Shriari devastated the solar system, central territory of the Empire. In that whole chaos, the Starpoint to Gemini was reopened. First the remnants of the once glorious Empire came into Gemini, but the all-out war that soon followed decimated the faction, and caused the Empire to perish, once and for all.

What was left were small pockets of Imperial loyalists, too weak to have any impact on the global Gemini politics. The second wave of exiles changed that.

In the months following the last war thousands of humans from the Solar system fled to Gemini, seeking refuge from the A’Shriari aliens. They were not greeted with joy. Instead they were sent to a barely habitable planet in the outer Gemini region called Phaehana. There they built for themselves at least some sort of a meager existence.

They call themselves the Solari Concord, casting away any connection to the hated empire, but at the same time honoring their Earthly heritage. Thousands more joined them on the planet of Phaeneros. It was time to think ahead and carve a place for themselves among the twin suns of Gemini.